Serveur CS linux qui se charge po complètement .... chelou ?

Serveur CS linux qui se charge po complètement .... chelou ? - PC - Jeux Video

Marsh Posté le 13-10-2002 à 18:09:03    

bon ben voila la ligne de com que je tape dans la console ( remarquez que hlds ne charge que des fichiers half-life , il touche pas aux fichiers counter strike , pourtant l'est bien installé ) ...
 
 
[root@cmc hl]# ./hlds_run -game cstrike +maxplayers 10 +nomaster -insecure +sv_lan 1 +port 27015 +map de_inferno
Auto-restarting the server on crash
Host_Init
Added packfile /hl/valve/pak0.pak (985 files)
Protocol version 46
Exe version 3.1.1.0
Exe build: 14:46:34 Jun 11 2002 (2056)
Auth Server
Server IP address 192.168.0.60:27015
PackFile: /hl/valve/pak0.pak : models/w_battery.mdl
PackFile: /hl/valve/pak0.pak : models/w_antidote.mdl
PackFile: /hl/valve/pak0.pak : models/w_security.mdl
PackFile: /hl/valve/pak0.pak : models/w_longjump.mdl
PackFile: /hl/valve/pak0.pak : models/w_9mmclip.mdl
PackFile: /hl/valve/pak0.pak : models/shotgunshell.mdl
PackFile: /hl/valve/pak0.pak : models/w_shotbox.mdl
PackFile: /hl/valve/pak0.pak : models/w_weaponbox.mdl
PackFile: /hl/valve/pak0.pak : sprites/zerogxplode.spr
PackFile: /hl/valve/pak0.pak : sprites/WXplo1.spr
PackFile: /hl/valve/pak0.pak : sprites/steam1.spr
PackFile: /hl/valve/pak0.pak : sprites/bubble.spr
PackFile: /hl/valve/pak0.pak : sprites/bloodspray.spr
PackFile: /hl/valve/pak0.pak : sprites/blood.spr
PackFile: /hl/valve/pak0.pak : sprites/b-tele1.spr
PackFile: /hl/valve/pak0.pak : sprites/c-tele1.spr
PackFile: /hl/valve/pak0.pak : sprites/laserbeam.spr
PackFile: /hl/valve/pak0.pak : sprites/laserdot.spr
PackFile: /hl/valve/pak0.pak : models/grenade.mdl
PackFile: /hl/valve/pak0.pak : sprites/explode1.spr
PackFile: /hl/valve/pak0.pak : models/hgibs.mdl
PackFile: /hl/valve/pak0.pak : models/agibs.mdl
PackFile: /hl/valve/pak0.pak : models/metalplategibs.mdl
PackFile: /hl/valve/pak0.pak : sound/items/gunpickup2.wav
PackFile: /hl/valve/pak0.pak : sound/items/9mmclip1.wav
PackFile: /hl/valve/pak0.pak : sound/weapons/reload1.wav
PackFile: /hl/valve/pak0.pak : sound/weapons/reload3.wav
PackFile: /hl/valve/pak0.pak : sound/weapons/357_cock1.wav
PackFile: /hl/valve/pak0.pak : sound/weapons/debris1.wav
PackFile: /hl/valve/pak0.pak : sound/weapons/debris2.wav
PackFile: /hl/valve/pak0.pak : sound/weapons/debris3.wav
PackFile: /hl/valve/pak0.pak : sound/weapons/bullet_hit1.wav
PackFile: /hl/valve/pak0.pak : sound/weapons/bullet_hit2.wav
PackFile: /hl/valve/pak0.pak : sound/items/weapondrop1.wav
PackFile: /hl/valve/pak0.pak : sound/items/ammopickup2.wav
PackFile: /hl/valve/pak0.pak : sound/weapons/explode3.wav
PackFile: /hl/valve/pak0.pak : sound/weapons/explode4.wav
PackFile: /hl/valve/pak0.pak : sound/weapons/explode5.wav
PackFile: /hl/valve/pak0.pak : sound/common/npc_step1.wav
PackFile: /hl/valve/pak0.pak : sound/common/npc_step2.wav
PackFile: /hl/valve/pak0.pak : sound/common/npc_step3.wav
PackFile: /hl/valve/pak0.pak : sound/common/npc_step4.wav
PackFile: /hl/valve/pak0.pak : sound/debris/wood1.wav
PackFile: /hl/valve/pak0.pak : sound/debris/wood2.wav
PackFile: /hl/valve/pak0.pak : sound/debris/wood3.wav
PackFile: /hl/valve/pak0.pak : sound/plats/train_use1.wav
PackFile: /hl/valve/pak0.pak : sound/buttons/spark5.wav
PackFile: /hl/valve/pak0.pak : sound/buttons/spark6.wav
PackFile: /hl/valve/pak0.pak : sound/debris/glass1.wav
PackFile: /hl/valve/pak0.pak : sound/debris/glass2.wav
PackFile: /hl/valve/pak0.pak : sound/debris/glass3.wav
PackFile: /hl/valve/pak0.pak : sound/items/flashlight1.wav
PackFile: /hl/valve/pak0.pak : sound/common/bodysplat.wav
PackFile: /hl/valve/pak0.pak : sound/common/wpn_hudoff.wav
PackFile: /hl/valve/pak0.pak : sound/common/wpn_hudon.wav
PackFile: /hl/valve/pak0.pak : sound/common/wpn_moveselect.wav
PackFile: /hl/valve/pak0.pak : sound/common/wpn_select.wav
PackFile: /hl/valve/pak0.pak : sound/common/wpn_denyselect.wav
PackFile: /hl/valve/pak0.pak : sound/player/geiger6.wav
PackFile: /hl/valve/pak0.pak : sound/player/geiger5.wav
PackFile: /hl/valve/pak0.pak : sound/player/geiger4.wav
PackFile: /hl/valve/pak0.pak : sound/player/geiger3.wav
PackFile: /hl/valve/pak0.pak : sound/player/geiger2.wav
PackFile: /hl/valve/pak0.pak : sound/player/geiger1.wav
PackFile: /hl/valve/pak0.pak : sound/common/null.wav
PackFile: /hl/valve/pak0.pak : sound/items/suitchargeok1.wav
PackFile: /hl/valve/pak0.pak : sound/common/bodydrop3.wav
PackFile: /hl/valve/pak0.pak : sound/common/bodydrop4.wav
PackFile: /hl/valve/pak0.pak : sound/doors/doormove9.wav
PackFile: /hl/valve/pak0.pak : sound/debris/bustmetal1.wav
PackFile: /hl/valve/pak0.pak : sound/debris/bustmetal2.wav
PackFile: /hl/valve/pak0.pak : sound/debris/metal1.wav
PackFile: /hl/valve/pak0.pak : sound/debris/metal2.wav
PackFile: /hl/valve/pak0.pak : sound/debris/metal3.wav
PackFile: /hl/valve/pak0.pak : models/w_battery.mdl
PackFile: /hl/valve/pak0.pak : models/w_antidote.mdl
PackFile: /hl/valve/pak0.pak : models/w_security.mdl
PackFile: /hl/valve/pak0.pak : models/w_longjump.mdl
PackFile: /hl/valve/pak0.pak : models/w_9mmclip.mdl
PackFile: /hl/valve/pak0.pak : models/shotgunshell.mdl
PackFile: /hl/valve/pak0.pak : models/w_shotbox.mdl
PackFile: /hl/valve/pak0.pak : models/w_weaponbox.mdl
PackFile: /hl/valve/pak0.pak : sprites/zerogxplode.spr
PackFile: /hl/valve/pak0.pak : sprites/WXplo1.spr
PackFile: /hl/valve/pak0.pak : sprites/steam1.spr
PackFile: /hl/valve/pak0.pak : sprites/bubble.spr
PackFile: /hl/valve/pak0.pak : sprites/bloodspray.spr
PackFile: /hl/valve/pak0.pak : sprites/blood.spr
PackFile: /hl/valve/pak0.pak : sprites/b-tele1.spr
PackFile: /hl/valve/pak0.pak : sprites/c-tele1.spr
PackFile: /hl/valve/pak0.pak : sprites/laserbeam.spr
PackFile: /hl/valve/pak0.pak : sprites/laserdot.spr
PackFile: /hl/valve/pak0.pak : models/grenade.mdl
PackFile: /hl/valve/pak0.pak : sprites/explode1.spr
PackFile: /hl/valve/pak0.pak : models/hgibs.mdl
PackFile: /hl/valve/pak0.pak : models/agibs.mdl
PackFile: /hl/valve/pak0.pak : models/metalplategibs.mdl
 
 
 
 
 
et voila le serveur arrète de se charger a partir de la dernière ligne que vous voyez ci dessus , après il bouge plus , g vu qu'il chargeait que les fichiers halflife sans toucher a cstrike , quelqu'un saurait pourquoi ?   :|
 
bon ba merci , salut :)
 

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Marsh Posté le 13-10-2002 à 18:09:03   

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Marsh Posté le 17-10-2002 à 13:16:46    

Tu trouveras ton bonheur ici je pense :
 
http://www.rowsdower.net/howto/cs_setup.html
 
PS> -nomaster ça marchera mieux que +nomaster et autant mettre les
options dans des fichiers de conf plutôt que rallonger les lignes  
=)

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