[TU] Sekiro: Shadows Die Twice

Sekiro: Shadows Die Twice [TU] - PC - Jeux Video

Marsh Posté le 02-11-2018 à 11:31:48    

https://reho.st/self/828764887779c9c631b7fbe9ac927a8b0ed15b72.jpg
 
 
 
https://reho.st/preview/self/290120c818259b2d1ac12f3be9dd5a35bc686ace.jpg
 
edition collector :
 
https://editioncollector.fr/wp-content/uploads/2018/08/%C3%A9dition-collector-pour-Sekiro-Shadows-Die-Twice-960x540.jpg
 
 
INFOS/NEWS :
 
 

Citation :

Your death won’t come easily. Introducing Sekiro: Shadows Die Twice, a fantastical, dark and twisted new gameplay experience from developer From Software, creators of Bloodborne and the Dark Souls series.
 
Directed by Hidetaka Miyazaki, and published by Activision, Sekiro: Shadows Die Twice is a third-person, action-adventure game with RPG elements. The single-player game puts players in the protagonist role of a hard-hearted warrior whose mission is to rescue his master, a young lord who is the descendant of an ancient bloodline, and exact revenge on his arch nemesis. Set in the re-imagined world of late 1500s Sengoku Japan; a brutal, bloody period of constant life-and-death conflict, in Sekiro: Shadows Die Twice you are the “one-armed wolf,” a disgraced and disfigured warrior rescued from the brink of death.
 
In the game, players come face-to-face with larger than life foes; unleash an arsenal of deadly prosthetic tools and powerful ninja abilities to blend stealth, vertical traversal, and visceral head-to-head combat in a bloody confrontation.
 
Take revenge. Restore your honor. Kill Ingeniously.
 
Key Features

  • Kill Ingeniously – From Software delivers their best in class combat in this fast-paced, action-adventure game featuring all new mechanics.
  • Exploration is key – Players will experience the thrill of exploration and discovery in Sekiro: Shadows Die Twice like never before. Through exploration, players can uncover new items, meet new characters, and encounter hidden enemies.
  • Armed – Sekiro: Shadows Die Twice gameplay is centered around sword combat, enhanced by a variety of prosthetic arm attachments that supplement or change the way a player fights. Achieving strategic mastery of “Sekiro” or the “one-armed wolf’s” techniques and abilities, from prosthetic tools, swordplay to stealth and the grappling hook is no easy feat. To overcome difficulties and bring each situation under control, gamers must discover, integrate and use a variety of new tools when heading into combat.
  • One-armed wolf – Play as a highly talented shinobi in the service of a young lord raised in isolation. After suffering defeat at the hands of a shadowy Ashina samurai seeking the unique heritage of your master, the two of you are separated. Deep in the mountains, in a dilapidated temple, you reawaken to your fate. You must take back your master and exact revenge on your enemy at all costs.
  • Hard to the core – Sekiro: Shadows Die Twice is a hard-core game worthy of the name From Software. Miyazaki designed Sekiro: Shadows Die Twice this way! Fans of From Software will find the gameplay challenging, yet fun and rewarding. The quality of combat, level of challenge, and creative enemies and bosses are something that can only be found in a From Software title.
  • Reimagined world – This reimagining of Japanese aesthetic blends a withered, yet vivid, world of the late 1500s Sengoku Japan as the age of warring states nears its end. Witness a world brought to its knees by constant bloodshed; a ravaged world on the brink of destruction. Explore these environments, rich with FromSoftware’s intricate design and steeped with secrets to discover.

source


 

Citation :

Sekiro - Full Miyazaki Interview
 
*The project began at the end of 2015, after the development of the Bloodborne DLC had ended. They were preparing for a few titles to do after the current DS3 development ends
 
*The game design began with the keyword of Ninja, with a lot of stimulus coming from the Tenchu series
 
*There was the option to make it a Tenchu game, but Tenchu was originally a series made by many different developers, each with their own characteristics. They thought they would end up imitating them in the end, so they gave up on that.
 
*Game development and publishing in Japan and Asia will be handled by From, with Activision handling all other regions. Activision gave a lot of advice regarding many things, including game development.
 
*To be clear though, game development and final decisions were always in our hands to begin with.
 
*The subtitle was catch copy for the trailer that I had thought of, for some reason the publisher really liked it, and made it part of the title.
 
*Shadows refers to the way of the Ninja, and Die Twice hinted at the revive system which is a gameplay feature. In addition, Die Twice also contains the message that players will be doing a lot of dying again.
 
*The time is set near the end of the Sengoku warring period in Japan. Like all other games before this, it isn’t an actual location, but it is in a high-altitude cold country(Japan was splintered into countries during this time). Begin at the end of the Sengoku era also holds the nuance that the country may be at its end (as Japan will soon be unified).
 
*Realism wasn’t something we were too concerned with. As with Dark Souls, it is constructed according to our own interpretation.
 
*The game has a fixed protagonist, but it’s not a linear story-driven game. The story does revolve around the character, but beyond that nothing has changed in our stance to storytelling from the previous games.
 
*There are three main actions (gameplay features). First off is the grappling hook that lets you move vertically on a 3-dimensional map.
 
*Then there is the sword play: the offense and defense of it, and the one-hit kills of the Ninsatsu.
 
*The third is “killing cleverly.” The game takes pains to allow for different approaches to killing, from making a ninja-like opening by using the hook to take the high ground,
 
*Killing cleverly is an important theme. Taking on difficult challenges, and then enjoying the experience of overcoming them
 
*In this game, when you met an enemy you won’t be immediately plunged into battle. The levels are designed to let you observe and think about how to take them on, and you can also “listen in” on enemies who aren’t in combat mode.
 
*The ninja prosthetics are to support the combat parts of the game: shuriken, firecracker, hidden axe and other variations. Choose a few items before, then choose on-site t use them (probably like Tenchu?)
 
*It’s an action adventure game, so the protagonist has growth tied to a different method than RPGs
 
*Map design is close to DS1, with a few exceptions, it is a seamlessly connected 3-dimensional map.
 
*The reason for leaving out online play, was to focus on making the fun of the single-player experience
 
*The revive system consumes resources, being able to come back to life at will at the same location. Killing an enemy who think you are dead is also a tactic.
 
*Revives are at the moment, guaranteed once, with additional revives requiring resources. In order to keep death something to be nervous about, the penalty and restrictions are tuned to keep the game at a good pace.
 
*You can say that the sharp penalties are there because of the revive system.
 
*As for the difficulty, this time you can overcome ever harder obstacles than before, with the difficulty based not on how well the actions are performed (player-skill) but aimed to be something that can be done with cleverness and work
 
*At the very least, we do not intend it to be difficult for difficulty’s sake, but we are also not making it easy.


 

Citation :

petite analyse de Vaati sur les mécaniques du jeu :
A Gameplay Breakdown of Sekiro: Shadows Die Twice


 


 
Trailer/Teaser :  
 
Teaser 2017
Trailer E3 2018
TGS 2018
 
Site/FAQ :
 
 
WIKI
 
Fextralife
 
Reddit
 
FAQ
 
 
SCREENSHOT :
 
 
https://i.imgur.com/0PzOhJGl.jpghttps://i.imgur.com/5ZBNyJFl.jpghttps://i.imgur.com/UoZhjW8l.jpghttps://i.imgur.com/bibLx0Wl.jpg
https://pbs.twimg.com/media/Dmu0bdjVsAEKGbk.jpg:large


Message édité par Meganne le 13-04-2019 à 22:55:51

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c'est moi babar le roi des elephants/FEED /GamerTag/psn/steam id : bardack01
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Marsh Posté le 02-11-2018 à 11:31:48   

Reply

Marsh Posté le 02-11-2018 à 11:39:07    

interview de Yasuhiro Kitao :
 
https://www.dualshockers.com/sekiro [...] ox-one-pc/


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c'est moi babar le roi des elephants/FEED /GamerTag/psn/steam id : bardack01
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Marsh Posté le 02-11-2018 à 11:44:13    

https://reho.st/gif/a99372edfaca47fe0cc42cf2dfbf8b1f79088ab4.gif

Reply

Marsh Posté le 02-11-2018 à 11:51:02    

[:lovetarte:5]


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ᕦ(ò_óˇ)ᕤ | PS4 : B-S | Steam et autres : bslenul
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Marsh Posté le 02-11-2018 à 11:56:50    

https://discourse-cdn-sjc1.com/gamekult/forum/uploads/default/original/3X/4/3/432eb9dc5c0346482b852197710b8d685cb7b5a5.gif
 
préparez vous a faire du frame perfect pour les parry.  [:super citron]


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c'est moi babar le roi des elephants/FEED /GamerTag/psn/steam id : bardack01
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Marsh Posté le 02-11-2018 à 12:04:17    

[:drapal]

Reply

Marsh Posté le 02-11-2018 à 12:12:41    

[:abnocte invictus] Tenchu Dark soulisé, pourquoi pas.
 


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The cool effect you don't expect !!
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Marsh Posté le 02-11-2018 à 12:20:27    

zezette.  [:cetrio:1]


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c'est moi babar le roi des elephants/FEED /GamerTag/psn/steam id : bardack01
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Marsh Posté le 02-11-2018 à 12:26:18    

bardack a écrit :

zezette.  [:cetrio:1]

 

DAKBAR !!!  :sol: J'prend ton steam iD, j't'ajoute ce soir.


Message édité par ZEeD le 02-11-2018 à 12:27:04

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The cool effect you don't expect !!
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Marsh Posté le 02-11-2018 à 14:32:59    

[:leilu]


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Expert PAKRAM sur MOS 32 H-track en bibande PADIRAC | Logiciels utiles
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Marsh Posté le 02-11-2018 à 14:32:59   

Reply

Marsh Posté le 02-11-2018 à 14:52:00    

[:lardoncru:2]

Reply

Marsh Posté le 02-11-2018 à 15:07:15    

Drap


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La flemme c'est la vie.
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Marsh Posté le 02-11-2018 à 16:51:51    

[:eyldebrandt]

Reply

Marsh Posté le 03-11-2018 à 16:01:05    

[:lovetarte:5]

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Marsh Posté le 29-12-2018 à 11:30:55    

https://twitter.com/YasuhiroKitao/s [...] 4807270400
 

Citation :

Sekiro is releasing next year. As an action adventure title the gameplay is very different from Soulsborne action RPGs. However, we are excited for this new challenge and hope you look forward to it with us.


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c'est moi babar le roi des elephants/FEED /GamerTag/psn/steam id : bardack01
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Marsh Posté le 29-12-2018 à 11:38:34    

*interview de Miyazaki :
 
https://pastebin.com/uHF7c3Gj
 
*Sekiro WILL have a Skill Tree :
 
https://www.reddit.com/r/Sekiro/com [...] kill_tree/
 
*Free Limited Edition Katana Replica Letter Opener with preorder of Sekiro: Shadows Die Twice at GameStop :
 
https://twitter.com/Wario64/status/1078321612569473024
 
https://pbs.twimg.com/media/Dvb3q86UUAA9YLY.jpg


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c'est moi babar le roi des elephants/FEED /GamerTag/psn/steam id : bardack01
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Marsh Posté le 08-01-2019 à 18:15:30    

https://www.gameinformer.com/cover- [...] -die-twice
 
 [:legrillepain:1]


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c'est moi babar le roi des elephants/FEED /GamerTag/psn/steam id : bardack01
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Marsh Posté le 08-01-2019 à 18:47:38    

https://www.gameinformer.com/2019/0 [...] ultiplayer
 

Citation :

Not having an online component has its upsides, however. For one, players who’ve longed for an honest-to-goodness pause button (who first got a taste with the Switch version of Dark Souls) finally have that option. It also means players don’t have to worry about being invaded during tense encounters. And without co-op, bosses can be designed with a single player in mind.  
 
Finally, it frees From up to let loose their creativity when creating Sekiro’s map. “When creating these playspaces, we don’t have to take into consideration how players will operate with one another in these maps, or how they may exploit the playspace by cooperating or something like this,” Kitao says. “So it allows us, again, to hone in on the player experience, and really capitalize on that lack of restriction that comes with creating a multiplayer-based game, and let our imagination run wild in these places.”


 
https://www.gameinformer.com/exclus [...] -die-twice
 

Citation :

Once you’ve unlocked a skill tree, you can invest skill points at Sculptor’s Idols (Shadows Die Twice’s take on bonfires). From showed us a few skill trees for The Wolf; one based on shinobi arts, one around samurai arts, and another based on building up the prosthetic arm. Along with passive buffs and improvements to your basic moveset, you can also unlock special moves called combat arts, activated by pressing both front shoulder buttons and which must be equipped separately. These moves are meant to be periodic rewards that let you invest in a particular playstyle “just to give you something to make you feel like you’re roleplaying in a certain way,” says Yasuhiro Kitao, manager of marketing and communications at From Software.


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c'est moi babar le roi des elephants/FEED /GamerTag/psn/steam id : bardack01
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Marsh Posté le 09-01-2019 à 07:55:55    

Ça part bien.

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Marsh Posté le 09-01-2019 à 12:16:43    

curieux de voir l'arbre de compétence, si il y a moyen de faire des builds différents c'est cool pour un peu de rejouabilité.


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c'est moi babar le roi des elephants/FEED /GamerTag/psn/steam id : bardack01
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Marsh Posté le 09-01-2019 à 13:10:21    

Kryone a écrit :

Ça part bien.


Oué j'suis bien emballé aussi, c'est le titre que j'attends le plus pour l'instant. :bounce:  

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Marsh Posté le 09-01-2019 à 13:41:00    

https://www.youtube.com/watch?v=7faXg7T0KN8
 J'aime bien la chaîne de ce mec, il trouve pas mal de détails intéressants.


Message édité par kalub le 09-12-2020 à 14:08:25
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Marsh Posté le 10-01-2019 à 01:57:03    

https://www.gameinformer.com/2019/0 [...] s-hub-area
 

Citation :

“We feel like Sekiro’s probably on the higher end of the spectrum in terms of the freedom the player has to explore the world if we’re to compare it to our previous games,” he says. “Particularly from the mid-game onward, the world really opens up, and you have a great deal of choice and freedom about which order and way you choose to explore.”


 
 [:cerveau lent]
 
Sekiro Gameinformer February 2019 Issue detailed rundown & information (Spoiler heavy)
 
https://www.reddit.com/r/Sekiro/com [...] _detailed/


Message édité par bardack le 10-01-2019 à 02:03:39

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c'est moi babar le roi des elephants/FEED /GamerTag/psn/steam id : bardack01
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Marsh Posté le 11-01-2019 à 10:41:57    

[:lardoncru:2]


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Chaînes Youtube / Twitch | Mon Sens critique
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Marsh Posté le 11-01-2019 à 10:48:19    

Allez  [:cerveau drapal]  quand même.
Mais s'il est aussi hardos que les autres, sans moi.
C'est pu bon pour ma santé mentale a mon age  [:aurel]

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Marsh Posté le 11-01-2019 à 10:54:43    

aurel a écrit :

Allez  [:cerveau drapal]  quand même.
Mais s'il est aussi hardos que les autres, sans moi.
C'est pu bon pour ma santé mentale a mon age  [:aurel]


 
Sur les infos qu'on a ça a l'air quand même un peu plus noob friendly. À voir à quel point.


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La flemme c'est la vie.
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Marsh Posté le 11-01-2019 à 11:03:07    

J'espère que FS s'est enfin vraiment penché sur la caméra et sur le support clavier/souris à 100%.
 
C'est gonflant de risquer le ban sur les Dark Souls simplement à cause d'un ajustement de fov et de gestion caméra.


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Expert PAKRAM sur MOS 32 H-track en bibande PADIRAC | Logiciels utiles
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Marsh Posté le 11-01-2019 à 12:31:38    

le jeu sera full solo, exit le ban si tu change des truc dans le ini vu qu'il y a pas de pvp.


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c'est moi babar le roi des elephants/FEED /GamerTag/psn/steam id : bardack01
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Marsh Posté le 12-01-2019 à 12:21:09    

Exclusive Gameplay From Sekiro: Shadows Die Twice's Hirata Estates
 
https://www.gameinformer.com/video- [...] ta-estates


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c'est moi babar le roi des elephants/FEED /GamerTag/psn/steam id : bardack01
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Marsh Posté le 12-01-2019 à 12:38:01    

Regarder ou ne pas regarder ? [:figti]


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ᕦ(ò_óˇ)ᕤ | PS4 : B-S | Steam et autres : bslenul
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Marsh Posté le 12-01-2019 à 13:59:55    

bardack a écrit :

Exclusive Gameplay From Sekiro: Shadows Die Twice's Hirata Estates
 
https://www.gameinformer.com/video- [...] ta-estates


 
 [:bakk21] ça a de la gueule

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Marsh Posté le 15-01-2019 à 21:12:37    

Sekiro: Shadows Die Twice's New Combat Options Means Bosses Are A Little Different (attention ça spoile un boss vu dans le dernier trailer. :o
 
https://www.gameinformer.com/2019/0 [...] -different
 
Exclusive Gameplay And Details On Creating Sekiro: Shadows Die Twice's Combat
 
https://www.gameinformer.com/video- [...] die-twices


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c'est moi babar le roi des elephants/FEED /GamerTag/psn/steam id : bardack01
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Marsh Posté le 17-01-2019 à 02:40:50    

How From Software Is Changing Its Approach To Storytelling For Sekiro: Shadows Die Twice
 
https://www.gameinformer.com/2019/0 [...] -die-twice


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c'est moi babar le roi des elephants/FEED /GamerTag/psn/steam id : bardack01
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Marsh Posté le 17-01-2019 à 09:33:35    

MeWa_13 a écrit :


 
Sur les infos qu'on a ça a l'air quand même un peu plus noob friendly. À voir à quel point.


 
Le combat de boss sur le pont avait pas l'air très noob friendly :o

Reply

Marsh Posté le 17-01-2019 à 22:54:55    

How Sekiro Plays Differently Than Dark Souls
 
https://www.gameinformer.com/2019/0 [...] dark-souls


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c'est moi babar le roi des elephants/FEED /GamerTag/psn/steam id : bardack01
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Marsh Posté le 19-01-2019 à 14:42:00    

Exclusive Video On The Challenges Of Creating Sekiro's Dynamic World
 
https://www.gameinformer.com/exclus [...] amic-world
 
je me sens seul ici.  [:bardack:6]


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c'est moi babar le roi des elephants/FEED /GamerTag/psn/steam id : bardack01
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Marsh Posté le 19-01-2019 à 18:00:49    

Personne veut se spoiler :D

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Marsh Posté le 19-01-2019 à 18:12:25    

C’est trop ça.


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Pseudo ingame : Fiddelcastor
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Marsh Posté le 19-01-2019 à 19:37:44    

Drap, j'étais en flag sur le topic consoles, j'ai pas fait gaffe jusqu'a ce que quelqu'un mentionne que si c'était trop dur il achèterait pas.  [:dinotony]


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❤ Leighton ❤ Topic du SpeedrunningLa domination helvétique à Pyeongchang 2018 ❤ Taylor ❤
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Marsh Posté le 19-01-2019 à 20:29:01    

Moi j'men balance du spoil donc merci bardack.  [:vulcain00]

 

J'ai d'ailleurs trouvé un combat de boss plutôt inquiétant par certains aspects. [:crapulax:3]
Mais je fais confiance à FS, ça va pas rester tel quel.

 
musacorp a écrit :

Drap, j'étais en flag sur le topic consoles, j'ai pas fait gaffe jusqu'a ce que quelqu'un mentionne que si c'était trop dur il achèterait pas.  [:dinotony]

 

[:redmax]

 

J'ai répondu mais je ne sais pas dans quoi je me suis embarqué.
Il me semble avoir déjà lu de saiyaman que Spider-Man sur PS4 était pas simple.  [:djlemon:2]


Message édité par Leilu le 19-01-2019 à 21:57:29

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Expert PAKRAM sur MOS 32 H-track en bibande PADIRAC | Logiciels utiles
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