Sekiro: Shadows Die Twice [TU] - PC - Jeux Video
Marsh Posté le 02-11-2018 à 11:39:07
interview de Yasuhiro Kitao :
https://www.dualshockers.com/sekiro [...] ox-one-pc/
Marsh Posté le 02-11-2018 à 11:51:02
Marsh Posté le 02-11-2018 à 12:12:41
Tenchu Dark soulisé, pourquoi pas.
Marsh Posté le 02-11-2018 à 12:26:18
bardack a écrit : zezette. |
DAKBAR !!! J'prend ton steam iD, j't'ajoute ce soir.
Marsh Posté le 02-11-2018 à 14:32:59
ReplyMarsh Posté le 29-12-2018 à 11:30:55
https://twitter.com/YasuhiroKitao/s [...] 4807270400
Citation : Sekiro is releasing next year. As an action adventure title the gameplay is very different from Soulsborne action RPGs. However, we are excited for this new challenge and hope you look forward to it with us. |
Marsh Posté le 29-12-2018 à 11:38:34
*interview de Miyazaki :
https://pastebin.com/uHF7c3Gj
*Sekiro WILL have a Skill Tree :
https://www.reddit.com/r/Sekiro/com [...] kill_tree/
*Free Limited Edition Katana Replica Letter Opener with preorder of Sekiro: Shadows Die Twice at GameStop :
https://twitter.com/Wario64/status/1078321612569473024
Marsh Posté le 08-01-2019 à 18:15:30
https://www.gameinformer.com/cover- [...] -die-twice
Marsh Posté le 08-01-2019 à 18:47:38
https://www.gameinformer.com/2019/0 [...] ultiplayer
Citation : Not having an online component has its upsides, however. For one, players who’ve longed for an honest-to-goodness pause button (who first got a taste with the Switch version of Dark Souls) finally have that option. It also means players don’t have to worry about being invaded during tense encounters. And without co-op, bosses can be designed with a single player in mind. |
https://www.gameinformer.com/exclus [...] -die-twice
Citation : Once you’ve unlocked a skill tree, you can invest skill points at Sculptor’s Idols (Shadows Die Twice’s take on bonfires). From showed us a few skill trees for The Wolf; one based on shinobi arts, one around samurai arts, and another based on building up the prosthetic arm. Along with passive buffs and improvements to your basic moveset, you can also unlock special moves called combat arts, activated by pressing both front shoulder buttons and which must be equipped separately. These moves are meant to be periodic rewards that let you invest in a particular playstyle “just to give you something to make you feel like you’re roleplaying in a certain way,” says Yasuhiro Kitao, manager of marketing and communications at From Software. |
Marsh Posté le 09-01-2019 à 13:10:21
Kryone a écrit : Ça part bien. |
Oué j'suis bien emballé aussi, c'est le titre que j'attends le plus pour l'instant.
Marsh Posté le 09-01-2019 à 13:41:00
https://www.youtube.com/watch?v=7faXg7T0KN8
J'aime bien la chaîne de ce mec, il trouve pas mal de détails intéressants.
Marsh Posté le 10-01-2019 à 01:57:03
https://www.gameinformer.com/2019/0 [...] s-hub-area
Citation : “We feel like Sekiro’s probably on the higher end of the spectrum in terms of the freedom the player has to explore the world if we’re to compare it to our previous games,” he says. “Particularly from the mid-game onward, the world really opens up, and you have a great deal of choice and freedom about which order and way you choose to explore.” |
Sekiro Gameinformer February 2019 Issue detailed rundown & information (Spoiler heavy)
https://www.reddit.com/r/Sekiro/com [...] _detailed/
Marsh Posté le 11-01-2019 à 10:41:57
ReplyMarsh Posté le 11-01-2019 à 10:48:19
Allez quand même.
Mais s'il est aussi hardos que les autres, sans moi.
C'est pu bon pour ma santé mentale a mon age
Marsh Posté le 11-01-2019 à 10:54:43
aurel a écrit : Allez quand même. |
Sur les infos qu'on a ça a l'air quand même un peu plus noob friendly. À voir à quel point.
Marsh Posté le 11-01-2019 à 11:03:07
J'espère que FS s'est enfin vraiment penché sur la caméra et sur le support clavier/souris à 100%.
C'est gonflant de risquer le ban sur les Dark Souls simplement à cause d'un ajustement de fov et de gestion caméra.
Marsh Posté le 12-01-2019 à 12:21:09
Exclusive Gameplay From Sekiro: Shadows Die Twice's Hirata Estates
https://www.gameinformer.com/video- [...] ta-estates
Marsh Posté le 12-01-2019 à 12:38:01
Regarder ou ne pas regarder ?
Marsh Posté le 12-01-2019 à 13:59:55
bardack a écrit : Exclusive Gameplay From Sekiro: Shadows Die Twice's Hirata Estates |
ça a de la gueule
Marsh Posté le 15-01-2019 à 21:12:37
Sekiro: Shadows Die Twice's New Combat Options Means Bosses Are A Little Different (attention ça spoile un boss vu dans le dernier trailer.
https://www.gameinformer.com/2019/0 [...] -different
Exclusive Gameplay And Details On Creating Sekiro: Shadows Die Twice's Combat
https://www.gameinformer.com/video- [...] die-twices
Marsh Posté le 17-01-2019 à 02:40:50
How From Software Is Changing Its Approach To Storytelling For Sekiro: Shadows Die Twice
https://www.gameinformer.com/2019/0 [...] -die-twice
Marsh Posté le 17-01-2019 à 09:33:35
MeWa_13 a écrit : |
Le combat de boss sur le pont avait pas l'air très noob friendly
Marsh Posté le 17-01-2019 à 22:54:55
How Sekiro Plays Differently Than Dark Souls
https://www.gameinformer.com/2019/0 [...] dark-souls
Marsh Posté le 19-01-2019 à 14:42:00
Exclusive Video On The Challenges Of Creating Sekiro's Dynamic World
https://www.gameinformer.com/exclus [...] amic-world
je me sens seul ici.
Marsh Posté le 19-01-2019 à 18:12:25
C’est trop ça.
Marsh Posté le 19-01-2019 à 19:37:44
Drap, j'étais en flag sur le topic consoles, j'ai pas fait gaffe jusqu'a ce que quelqu'un mentionne que si c'était trop dur il achèterait pas.
Marsh Posté le 19-01-2019 à 20:29:01
Moi j'men balance du spoil donc merci bardack.
J'ai d'ailleurs trouvé un combat de boss plutôt inquiétant par certains aspects.
Mais je fais confiance à FS, ça va pas rester tel quel.
musacorp a écrit : Drap, j'étais en flag sur le topic consoles, j'ai pas fait gaffe jusqu'a ce que quelqu'un mentionne que si c'était trop dur il achèterait pas. |
J'ai répondu mais je ne sais pas dans quoi je me suis embarqué.
Il me semble avoir déjà lu de saiyaman que Spider-Man sur PS4 était pas simple.
Marsh Posté le 02-11-2018 à 11:31:48
edition collector :
INFOS/NEWS :
Your death won’t come easily. Introducing Sekiro: Shadows Die Twice, a fantastical, dark and twisted new gameplay experience from developer From Software, creators of Bloodborne and the Dark Souls series.
Directed by Hidetaka Miyazaki, and published by Activision, Sekiro: Shadows Die Twice is a third-person, action-adventure game with RPG elements. The single-player game puts players in the protagonist role of a hard-hearted warrior whose mission is to rescue his master, a young lord who is the descendant of an ancient bloodline, and exact revenge on his arch nemesis. Set in the re-imagined world of late 1500s Sengoku Japan; a brutal, bloody period of constant life-and-death conflict, in Sekiro: Shadows Die Twice you are the “one-armed wolf,” a disgraced and disfigured warrior rescued from the brink of death.
In the game, players come face-to-face with larger than life foes; unleash an arsenal of deadly prosthetic tools and powerful ninja abilities to blend stealth, vertical traversal, and visceral head-to-head combat in a bloody confrontation.
Take revenge. Restore your honor. Kill Ingeniously.
Key Features
source
Sekiro - Full Miyazaki Interview
*The project began at the end of 2015, after the development of the Bloodborne DLC had ended. They were preparing for a few titles to do after the current DS3 development ends
*The game design began with the keyword of Ninja, with a lot of stimulus coming from the Tenchu series
*There was the option to make it a Tenchu game, but Tenchu was originally a series made by many different developers, each with their own characteristics. They thought they would end up imitating them in the end, so they gave up on that.
*Game development and publishing in Japan and Asia will be handled by From, with Activision handling all other regions. Activision gave a lot of advice regarding many things, including game development.
*To be clear though, game development and final decisions were always in our hands to begin with.
*The subtitle was catch copy for the trailer that I had thought of, for some reason the publisher really liked it, and made it part of the title.
*Shadows refers to the way of the Ninja, and Die Twice hinted at the revive system which is a gameplay feature. In addition, Die Twice also contains the message that players will be doing a lot of dying again.
*The time is set near the end of the Sengoku warring period in Japan. Like all other games before this, it isn’t an actual location, but it is in a high-altitude cold country(Japan was splintered into countries during this time). Begin at the end of the Sengoku era also holds the nuance that the country may be at its end (as Japan will soon be unified).
*Realism wasn’t something we were too concerned with. As with Dark Souls, it is constructed according to our own interpretation.
*The game has a fixed protagonist, but it’s not a linear story-driven game. The story does revolve around the character, but beyond that nothing has changed in our stance to storytelling from the previous games.
*There are three main actions (gameplay features). First off is the grappling hook that lets you move vertically on a 3-dimensional map.
*Then there is the sword play: the offense and defense of it, and the one-hit kills of the Ninsatsu.
*The third is “killing cleverly.” The game takes pains to allow for different approaches to killing, from making a ninja-like opening by using the hook to take the high ground,
*Killing cleverly is an important theme. Taking on difficult challenges, and then enjoying the experience of overcoming them
*In this game, when you met an enemy you won’t be immediately plunged into battle. The levels are designed to let you observe and think about how to take them on, and you can also “listen in” on enemies who aren’t in combat mode.
*The ninja prosthetics are to support the combat parts of the game: shuriken, firecracker, hidden axe and other variations. Choose a few items before, then choose on-site t use them (probably like Tenchu?)
*It’s an action adventure game, so the protagonist has growth tied to a different method than RPGs
*Map design is close to DS1, with a few exceptions, it is a seamlessly connected 3-dimensional map.
*The reason for leaving out online play, was to focus on making the fun of the single-player experience
*The revive system consumes resources, being able to come back to life at will at the same location. Killing an enemy who think you are dead is also a tactic.
*Revives are at the moment, guaranteed once, with additional revives requiring resources. In order to keep death something to be nervous about, the penalty and restrictions are tuned to keep the game at a good pace.
*You can say that the sharp penalties are there because of the revive system.
*As for the difficulty, this time you can overcome ever harder obstacles than before, with the difficulty based not on how well the actions are performed (player-skill) but aimed to be something that can be done with cleverness and work
*At the very least, we do not intend it to be difficult for difficulty’s sake, but we are also not making it easy.
petite analyse de Vaati sur les mécaniques du jeu :
A Gameplay Breakdown of Sekiro: Shadows Die Twice
Images sur les différentes attaches du bras multifonction
Trailer/Teaser :
Teaser 2017
Trailer E3 2018
TGS 2018
Site/FAQ :
WIKI
Fextralife
Reddit
FAQ
SCREENSHOT :
Message édité par Meganne le 13-04-2019 à 22:55:51
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c'est moi babar le roi des elephants/FEED /GamerTag/psn/steam id : bardack01