[VDS livre] Symbian OS : C++ for Mobile Platform (Wiley) [photo]
Symbian OS : C++ for Mobile Platform (Wiley) [photo] [VDS livre] - Softs, livres - Achats & Ventes
MarshPosté le 14-03-2006 à 13:31:00
Je vends donc Symbian OS : C++ for Mobile Platform aux Editions Wiley (sommaire dispo en fin de message). Je m'en separe car j'ai simplement perdu la motivation pour programmer mon telephone. Le livre est en tres bon etat.
Mise a prix : 25 fpdout. Je peux eventuellement me deplacer sur paris ou l'est de la region parisienne.
A vos propositions ou questions !
Citation :
About this Book. Foreword. About the Authors. Acknowledgments. Getting Started. System Structure. C++ and Object Orientation. A Simple Graphical Application. Strings and Descriptors. Error Handling and Cleanup. Resource Files. Basic APIs. Stand-alone Applications. Dialogs and Concrete Controls. Graphics for Display. Graphics for Interaction. Files, Streams, and Stores. Finishing Touches. Device- and Size-independent Graphics. A Mulituser Application. Active Objects. Client-server Framework. The GSDP Server. GDP Implementations. Appendix 1. Example Projects. Appendix 2. Developer Resources. Appendix 3. TOGS Guide and Reference. Appendix 4 Emulator Reference. Index.
Marsh Posté le 14-03-2006 à 13:31:00
Je vends donc Symbian OS : C++ for Mobile Platform aux Editions Wiley (sommaire dispo en fin de message). Je m'en separe car j'ai simplement perdu la motivation pour programmer mon telephone. Le livre est en tres bon etat.
Mise a prix : 25 fpdout. Je peux eventuellement me deplacer sur paris ou l'est de la region parisienne.
A vos propositions ou questions !
About this Book.
Foreword.
About the Authors.
Acknowledgments.
Getting Started.
System Structure.
C++ and Object Orientation.
A Simple Graphical Application.
Strings and Descriptors.
Error Handling and Cleanup.
Resource Files.
Basic APIs.
Stand-alone Applications.
Dialogs and Concrete Controls.
Graphics for Display.
Graphics for Interaction.
Files, Streams, and Stores.
Finishing Touches.
Device- and Size-independent Graphics.
A Mulituser Application.
Active Objects.
Client-server Framework.
The GSDP Server.
GDP Implementations.
Appendix 1. Example Projects.
Appendix 2. Developer Resources.
Appendix 3. TOGS Guide and Reference.
Appendix 4 Emulator Reference.
Index.