[MDK 10] UT2004, marche pas en OPENGL

UT2004, marche pas en OPENGL [MDK 10] - Logiciels - Linux et OS Alternatifs

Marsh Posté le 01-05-2004 à 09:26:21    

Slt all,
 
J'ai installé UT2004 à partir du DVD... J'ai monté les drivers de ATI...
 
Et quand je lance ut2004, ca me sort :
# Missing symbols - aborting.
 
Histoire:  
 
Exiting due to error

 
Mais si je lance le jeux en software, le jeu se lance bien !
 
Il y a donc un pb avec les drivers et l'opengl...
 
Mais que faire ? Faut installer quoi et comment ?
 
J'ai une ATI8500...
 
Merci bcp


Message édité par florian95 le 01-05-2004 à 09:44:30
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Marsh Posté le 01-05-2004 à 09:26:21   

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Marsh Posté le 01-05-2004 à 09:48:45    

Faudrait que tu donnes le log ...

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Marsh Posté le 01-05-2004 à 09:53:30    

/home/ton_user/.ut2004/System/UT2004.log

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Marsh Posté le 01-05-2004 à 09:57:05    

Log: Log file open, Sat May  1 09:56:04 2004
Init: Name subsystem initialized
Log: Your locale: [ISO-8859-15].
 
Init: Version: 3186 (127.29)
Init: Compiled: Mar 22 2004 11:45:35
Init: Command line:  
Init: (This is Linux patch version 3186.0)
Init: Character set: Unicode
Init: Base directory: /home/florian95/Jeux/ut2004/System/
Init: Ini:UT2004.ini   UserIni:User.ini
Init: Build label: UT2004 Build UT2004_Build_[2004-03-03_02.42]
Init: Object subsystem initialized
Warning: Missing Class Class Editor.TransBuffer
Warning: Missing Sound Sound AnnouncerMale2K4.Generic.20_seconds
Log: Initializing OpenGLDrv...
Log: binding libGL.so.1
Log: OpenGL: Missing function 'glAccum' for '_GL' support
Critical: Missing symbols - aborting.
Exit: Executing UObject::StaticShutdownAfterError
Exit: Executing USDLClient::ShutdownAfterError
Exit: Exiting.
Log: FileManager: Reading 0 GByte 41 MByte 440 KByte 32 Bytes from HD took 0.335011 seconds (0.094742 reading, 0.240269 seek
ing).
Log: FileManager: 0.000000 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, Sat May  1 09:56:07 2004
 
 
Merci bcp

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Marsh Posté le 01-05-2004 à 10:07:29    

Erreur de la lib Mesa :/ -> tes pilotes 3D st bien installés ?

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Marsh Posté le 01-05-2004 à 10:09:48    

Slt,
 
G viens de refaire un URPMI Xfree86, ca ma monter 4.3.30 g croi, g vai reboot...
Mes drivers ATI ? Comment savoir ? C'est l'install des MESA qu'a merder...
 
Merci

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Marsh Posté le 01-05-2004 à 10:31:37    

Re,
 
Quelqu'un peu m'aider ? Comment regler c pb de OPENGl avec une ATI 8500 ??? Que dois-je monter, et comment :p
 
Merci bcp

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Marsh Posté le 01-05-2004 à 14:15:12    

Re,
 
J'ai : OpenGL version string: 1.3 Mesa 4.0.4
 
Merci bcp

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Marsh Posté le 01-05-2004 à 15:21:27    

par curiosité test : glxinfo et glxgears !

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Marsh Posté le 01-05-2004 à 15:30:14    

Voila :
 
# glxinfo
name of display: :0.0
Loading required GL library /usr/lib/libGL.so.1
display: :0  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.2
server glx extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context
client glx vendor string: ATI
client glx version string: 1.3
client glx extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context,  
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_ATI_pixel_format_float,  
    GLX_ATI_render_texture
GLX extensions:
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_EXT_import_context
OpenGL vendor string: ATI Technologies Inc.
OpenGL renderer string: RADEON 8500 DDR Generic
OpenGL version string: 1.3 (X4.3.0-3.7.6)
OpenGL extensions:
    GL_ARB_multitexture, GL_EXT_texture_env_add, GL_EXT_compiled_vertex_array,  
    GL_S3_s3tc, GL_ARB_occlusion_query, GL_ARB_point_parameters,  
    GL_ARB_texture_border_clamp, GL_ARB_texture_compression,  
    GL_ARB_texture_cube_map, GL_ARB_texture_env_add,  
    GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,  
    GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat,  
    GL_ARB_transpose_matrix, GL_ARB_vertex_blend, GL_ARB_vertex_buffer_object,  
    GL_ARB_vertex_program, GL_ARB_window_pos, GL_ATI_element_array,  
    GL_ATI_envmap_bumpmap, GL_ATI_fragment_shader, GL_ATI_map_object_buffer,  
    GL_ATI_pn_triangles, GL_ATI_texture_env_combine3,  
    GL_ATI_texture_mirror_once, GL_ATI_vertex_array_object,  
    GL_ATI_vertex_attrib_array_object, GL_ATI_vertex_streams,  
    GL_ATIX_texture_env_combine3, GL_ATIX_texture_env_route,  
    GL_ATIX_vertex_shader_output_point_size, GL_EXT_abgr, GL_EXT_bgra,  
    GL_EXT_blend_color, GL_EXT_blend_func_separate, GL_EXT_blend_minmax,  
    GL_EXT_blend_subtract, GL_EXT_clip_volume_hint,  
    GL_EXT_draw_range_elements, GL_EXT_fog_coord, GL_EXT_multi_draw_arrays,  
    GL_EXT_packed_pixels, GL_EXT_point_parameters, GL_EXT_rescale_normal,  
    GL_EXT_secondary_color, GL_EXT_separate_specular_color,  
    GL_EXT_stencil_wrap, GL_EXT_texgen_reflection, GL_EXT_texture3D,  
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,  
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_combine,  
    GL_EXT_texture_env_dot3, GL_EXT_texture_filter_anisotropic,  
    GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_texture_rectangle,  
    GL_EXT_vertex_array, GL_EXT_vertex_shader, GL_HP_occlusion_test,  
    GL_NV_texgen_reflection, GL_NV_blend_square, GL_NV_occlusion_query,  
    GL_SGI_color_matrix, GL_SGIS_texture_edge_clamp,  
    GL_SGIS_texture_border_clamp, GL_SGIS_texture_lod,  
    GL_SGIS_generate_mipmap, GL_SGIS_multitexture, GL_SUN_multi_draw_arrays
glu version: 1.3
glu extensions:
    GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess

 
Et un bo tableau...
 
# glxgears
Loading required GL library /usr/lib/libGL.so.1
11327 frames in 5.0 seconds = 2265.400 FPS
11551 frames in 5.0 seconds = 2310.200 FPS

 
C'est bizare, car tous a lair bon, mais le log dit qu'il manque une fonction :s
 
Merci bcp

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Marsh Posté le 01-05-2004 à 15:30:14   

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Marsh Posté le 01-05-2004 à 15:56:03    

Personne ne joue a UT2004 avec une ATI ???
 
Merci

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Marsh Posté le 01-05-2004 à 16:18:03    

Si, la preuve : :D ;)

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