quake 3 a l'aide ..... - Jeux Video
Marsh Posté le 01-07-2001 à 20:57:51
Driver qui n'est pas comptabile 100% OpenGL, je crois que 3DFX avait relaché une upgrade spéciale pour Q3... histoire de pouvoir lancer le jeu.
Mais essaie tout d'abord d'aller dans le répertoire "baseq3" et tu supprime le fichier "q3config.cfg"
Marsh Posté le 01-07-2001 à 21:02:53
essaye avec ces drivers ... ça semble corriger ton bleme
http://3dfx.infomaniak.ch/HTML_Arc [...] rivers.htm
[edtdd]--Message édité par Feer--[/edtdd]
Marsh Posté le 03-07-2001 à 10:23:56
ouaip
installe une version récente de Q3
supprime le CFG
Marsh Posté le 24-07-2001 à 15:27:47
ba moa j'ai toujours le mm pb ,
j'ai pas reussi a faire tourner quake 3 sous windows2000
j'ai degager le cfg, j'ai installer directx8, j'ai downloader le patch ( le truc de 30Mo) pour quake
ca marche toujours pas..
( Duron 700, kt133, tnt2, )..
est ce que kelkun a deja reussi a faire tourner quake3 sous win2000 ???
si oui ..comment ???
Marsh Posté le 24-07-2001 à 15:35:18
Herks a écrit a écrit : marche po ca m'affiche ca : ----------------------- GLW_StartOpenGL() - could not load OpenGL subsystem g les derniers drivers de ma carte graphique (une vodoo banshee) et le dernier patch de quake version 1.29... si kelkun a une idée. |
J'avais le meme pb sur ma banshee (une marque taïwanaise de m****), j'ai résolu le pb en m'achetant une GeForce...
C même pas une conneire, c vraiment cke j'ai fais, mais faut dire que j'ai changé completement de PC en même temps aussi...
En fait, le pb de ma banshee, c'est que je ne pouvais pas mettre d'autre drivers que celui livré avec la carte.... Donc chiant. J'ai pas trouvé de solution pour fouttre un autre driver. Par contre toi, si tu peux fouttre d'autres drivers, ba fou le dernier ca fonctionnera (yavait un mec ds le meme cas que toi a une des dernieres lan où j'ai été, on a put changer le drv sans pb et ca marchait "nikel" apres).
Marsh Posté le 24-07-2001 à 16:20:45
quand tu fais des modifs il faut suprimer le fichier .cfg parfois il fout la merde.
Marsh Posté le 29-10-2007 à 16:23:32
bonjour a vous j'ai un problème pour crée un niveau en reseau sous INTERNET
ca m'affiche le texte ci-dessou
merci de me répondre assez vite
Q3 1.11 win-x86 Nov 24 1999
----- FS_Startup -----
Current search path:
C:\Program Files\Quake III Arena\baseq3\pak0.pk3 (3539 files)
C:\Program Files\Quake III Arena/baseq3
----------------------
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
...detecting CPU, found Intel Pentium III
------- Input Initialization -------
Initializing DirectInput...
Couldn't set DI coop level
Falling back to Win32 mouse support...
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
--- Common Initialization Complete ---
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: fumoux-twtepdgi
IP: 82.246.33.115
Working directory: C:\Program Files\Quake III Arena
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOWS\system32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using desktop display depth of 16
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 16, 16, 0 )
...43 PFDs found
...hardware acceleration found
...PIXELFORMAT 5 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...GL_S3_s3tc not found
...GL_EXT_texture_env_add not found
...WGL_EXT_swap_control not found
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
GL_VENDOR: S3 Graphics
GL_RENDERER: KM400/KN400/MMX/K3D
GL_VERSION: 1.2
GL_EXTENSIONS: GL_ARB_point_parameters GL_ARB_multitexture GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_ARB_texture_env_combine GL_EXT_texture_env_combine GL_ARB_texture_env_dot3 GL_EXT_texture_env_dot3 GL_ARB_texture_env_add GL_EXT_secondary_color GL_EXT_texture_lod_bias GL_ARB_texture_mirrored_repeat GL_EXT_stencil_wrap GL_EXT_fog_coord GL_ARB_transpose_matrix GL_EXT_separate_specular_color GL_EXT_rescale_normal GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_WIN_swap_hint
GL_MAX_TEXTURE_SIZE: 1024
GL_MAX_ACTIVE_TEXTURES_ARB: 2
PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/base.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/common.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/models.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
----- finished R_Init -----
------- sound initialization -------
Initializing DirectSound
locked hardware. ok
------------------------------------
----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0x9f68060 dma buffer
Forcing all sounds to 8 bit
No background file.
----------------------
Loading dll file ui.
Failed to load dll, looking for qvm.
Loading vm file vm/ui.qvm.
VM file ui compiled to 902626 bytes of code
30 arenas parsed
32 bots parsed
trFMV::play(), playing idlogo.RoQ
********************
ERROR: Disconnected from server
********************
RE_Shutdown( 0 )
----- R_Init -----
GL_VENDOR: S3 Graphics
GL_RENDERER: KM400/KN400/MMX/K3D
GL_VERSION: 1.2
GL_EXTENSIONS: GL_ARB_point_parameters GL_ARB_multitexture GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_ARB_texture_env_combine GL_EXT_texture_env_combine GL_ARB_texture_env_dot3 GL_EXT_texture_env_dot3 GL_ARB_texture_env_add GL_EXT_secondary_color GL_EXT_texture_lod_bias GL_ARB_texture_mirrored_repeat GL_EXT_stencil_wrap GL_EXT_fog_coord GL_ARB_transpose_matrix GL_EXT_separate_specular_color GL_EXT_rescale_normal GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_WIN_swap_hint
GL_MAX_TEXTURE_SIZE: 1024
GL_MAX_ACTIVE_TEXTURES_ARB: 2
PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 0
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: disabledHitch warning: 839 msec frame time
1 teams with 2 entities
12 items registered
------------Hitch warning: 1056 msec frame time
Hitch warning: 938 msec frame timeHitch warning: 738 msec frame time
-----------------------
------- BotLib Initialization -------
loaded weapons.c
loaded items.c
loaded syn.c
loaded rnd.c
loaded match.c
loaded rchat.c
------------ Map Loading ------------Hitch warning: 2906 msec frame time
Hitch warning: 1115 msec frame time
trying to load maps/Q3TOURNEY1.aas
loaded maps/Q3TOURNEY1.aas
found 18 level items
-------------------------------------
32 bots parsed
30 arenas parsed
AAS initialized.
-----------------------------------
Hitch warning: 1007 msec frame time
Resolving master3.idsoftware.com
master3.idsoftware.com resolved to 192.246.40.56:27950
Sending heartbeat to master3.idsoftware.com
Marsh Posté le 01-07-2001 à 20:26:11
marche po
ca m'affiche ca :
Q3 1.29f win-x86 Jun 14 2001
----- FS_Startup -----
Current search path:
D:\Jeux\q3\baseq3\pak6.pk3 (61 files)
D:\Jeux\q3\baseq3\pak5.pk3 (7 files)
D:\Jeux\q3\baseq3\pak4.pk3 (272 files)
D:\Jeux\q3\baseq3\pak3.pk3 (4 files)
D:\Jeux\q3\baseq3\pak2.pk3 (148 files)
D:\Jeux\q3\baseq3\pak1.pk3 (26 files)
D:\Jeux\q3\baseq3\pak0.pk3 (3539 files)
D:\Jeux\q3/baseq3
----------------------
4057 files in pk3 files
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
...detecting CPU, found AMD w/ 3DNow!
------- Input Initialization -------
Initializing DirectInput...
iDirectInputCreate failed
Falling back to Win32 mouse support...
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINDOW\SYSTEM\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...WARNING: could not set the given mode (3)
...setting mode 3: 640 480 FS
...using colorsbits of 16
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 16, 16, 0 )
...23 PFDs found
...GLW_ChoosePFD failed
...GLW_ChoosePFD( 16, 16, 0 )
...23 PFDs found
...GLW_ChoosePFD failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (3)
...shutting down QGL
...unloading OpenGL DLL
...assuming '3dfxvgl' is a standalone driver
...initializing QGL
...calling LoadLibrary( 'C:\WINDOW\SYSTEM\3dfxvgl.dll' ): succeeded
...setting mode 3: 640 480 FS
...using desktop display depth of 24
...calling CDS: ok
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 24, 24, 8 )
...-1 PFDs found
...GLW_ChoosePFD failed
...GLW_ChoosePFD( 24, 24, 0 )
...-1 PFDs found
...GLW_ChoosePFD failed
...failed to find an appropriate PIXELFORMAT
...restoring display settings
...WARNING: could not set the given mode (3)
...shutting down QGL
...unloading OpenGL DLL
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
GLW_StartOpenGL() - could not load OpenGL subsystem
g les derniers drivers de ma carte graphique (une vodoo banshee) et le dernier patch de quake version 1.29...
si kelkun a une idée.