[Pb] : Mod Infiltration pour UT

: Mod Infiltration pour UT [Pb] - Jeux Video

Marsh Posté le 12-04-2002 à 09:23:12    

UT est installé sur e:\Unreal Tournament
Infiltration est directement dans e:\Unreal Tournament
UT a le pacth 4.36 nodelta (j'ai pas réussi à avoir le 4.36 , mais ca marche avec TO et SF .. alors ...)
Infiltration est la version 2.85
j'ai tjs une erreur fatale d'UT qui m'empeche d'y jouer, mais je ne vois vraiment pas pourquoi ...
 
 
la log d'Infiltration me donne :
"Log: Log file open, 04/11/02 17:40:55
Init: Name subsystem initialized
Init: Detected: Microsoft Windows NT 5.1 (Build: 2600)
Init: Version: 436
Init: Compiled: Oct 24 2000 23:40:18
Init: Command line:  
Init: Base directory: E:\UT Infiltration\UnrealTournament\System\
Init: Character set: Unicode
Log: Bound to Engine.dll
Log: Bound to Core.dll
Log: Bound to Window.dll
Init: Object subsystem initialized
Init: Computer: CARCASS
Init: User: kali
Init: Memory total: Phys=523760K Pagef=1281056K Virt=2097024K
Init: Working set: 32000 / 159000
Init: CPU Speed=1460.464346 MHz
Init: CPU Page size=4096, Processors=1
Init: CPU Detected: PentiumPro-class processor (AuthenticAMD)
Init: CPU Features: CMov FPU RDTSC PAE MMX KNI 3DNow!
Localization: No localization: Infiltration.General.Start (int)
Critical: WWizardDialog: nBack
Critical: WWizardDialog::Advanced
Critical: WDialog: nInitDialog
Critical: WWizardDialog: nInitDialog
Critical: WStartupWizard: nInitDialog
Critical: WM_INITDIALOG
Critical: WWindow::WndProc
Critical: WWindow::StaticProc
Critical: WDialog: oModal
Critical: ConfigUI
Critical: InitEngine
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 04/11/02 17:42:44"

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Marsh Posté le 12-04-2002 à 09:23:12   

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