message d'erreur lors du lancement [MOHAA] - PC - Jeux Video
MarshPosté le 30-05-2003 à 19:44:49
j'ai installé MOHAA + l'add-on "En formation". Lors de l'install, le jeu a installé de patch 1.1
Lorsque je lance le jeu, j'ai l'erreur suivante puis le lancement s'arrete :
recursive error after: Couldn't load font delima-30
C'est koi le pb au juste ??
Voici tt le log de lancement du jeu :
--- Common Initialization --- Medal of Honor Spearhead 2.0 win-x86 Oct 24 2002 ----- FS_Startup ----- Current search path: E:\Medal of Honor/mainta E:\Medal of Honor\mainta\pak2.pk3 (767 files) E:\Medal of Honor/main E:\Medal of Honor\main\Pak6Fr.pk3 (602 files) E:\Medal of Honor\main\pak6.pk3 (104 files) E:\Medal of Honor\main\Pak5.pk3 (259 files) E:\Medal of Honor\main\Pak4.pk3 (593 files) E:\Medal of Honor\main\Pak3.pk3 (669 files) E:\Medal of Honor\main\Pak2.pk3 (4722 files) E:\Medal of Honor\main\Pak1.pk3 (396 files) E:\Medal of Honor\main\Pak0.pk3 (11174 files)
PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits) MODE: 3, 640 x 480 fullscreen hz:60 GAMMA: hardware w/ 0 overbright bits CPU: AMD w/ 3DNow! rendering primitives: single glDrawElements texturemode: GL_LINEAR_MIPMAP_LINEAR picmip: 2 picmip_models: 2 picmip_sky: 2 texture bits: 16 multitexture: enabled compiled vertex arrays: enabled texenv add: enabled compressed textures: enabled Initializing Shaders Setting up Shaders ----- finished R_Init ----- ------- profiling DrawBackground methods ------- glDrawPixels w/ BGR: 10852 clocks glDrawPixels w/ RGB: 7190 clocks glTexSubImage2D w/ BGR: 2619974 clocks glTexSubImage2D w/ RGB: 2523808 clocks DrawBackground: using glDrawPixels with RGB data ------------------------------- Winsock Initialized Opening IP socket: localhost:12203 Hostname: home-9imyu24a5y IP: 127.0.0.1 ------- Sound Initialization (full) ------- Sound opened using Direct Sound 'Miles Fast 2D Positional Audio' provider opened. Loading global/sound0.txt ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- ----- Sound Info ----- driver - Miles Fast 2D Positional Audio speaker setup - 2 speakers reverb - OFF samplebits - 16 speed - 22050 ---------------------- ------- Sound Initialization Complete ------- 870 ms Setting up Shaders Loading inventory... ******************** ERROR: Couldn't load font delima-30
******************** ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- Called FadeSound with: 0.000000 ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- Called FadeSound with: 0.000000 ------- S_StopAllSounds (stop music) ------- ------- S_StopAllSounds Complete------- Called FadeSound with: 0.000000 Setting up Shaders Loading inventory... Cmd_AddCommand: pushmenu already defined Cmd_AddCommand: pushmenu_sp already defined Cmd_AddCommand: pushmenu_dm already defined Cmd_AddCommand: forcemenu already defined Cmd_AddCommand: popmenu already defined Cmd_AddCommand: showmenu already defined Cmd_AddCommand: hidemenu already defined Cmd_AddCommand: widgetcommand already defined Cmd_AddCommand: globalwidgetcommand already defined Cmd_AddCommand: listmenus already defined Cmd_AddCommand: togglemenu already defined Cmd_AddCommand: loadmenu already defined Cmd_AddCommand: maplist already defined Cmd_AddCommand: dmmapselect already defined Cmd_AddCommand: ui_startdmmap already defined Cmd_AddCommand: viewspawnlist already defined Cmd_AddCommand: cvarspawnlist already defined Cmd_AddCommand: lod_spawnlist already defined Cmd_AddCommand: soundpicker already defined Cmd_AddCommand: notepad already defined Cmd_AddCommand: editscript already defined Cmd_AddCommand: editshader already defined Cmd_AddCommand: editspecificshader already defined Cmd_AddCommand: inv_restart already defined Cmd_AddCommand: ui_showmouse already defined Cmd_AddCommand: ui_hidemouse already defined Cmd_AddCommand: ui_saveconsolepos already defined Cmd_AddCommand: ui_loadconsolepos already defined Cmd_AddCommand: ui_testlist already defined Cmd_AddCommand: clear already defined Cmd_AddCommand: ui_hud already defined Cmd_AddCommand: ui_resetcvars already defined Cmd_AddCommand: ui_checkrestart already defined Cmd_AddCommand: centerprint already defined Cmd_AddCommand: locationprint already defined Cmd_AddCommand: ui_addhud already defined Cmd_AddCommand: ui_removehud already defined Cmd_AddCommand: startserver already defined Cmd_AddCommand: finishloadingscreen already defined Cmd_AddCommand: playermodel already defined Cmd_AddCommand: ui_applyplayermodel already defined Cmd_AddCommand: ui_getplayermodel already defined Cmd_AddCommand: +statistics already defined Cmd_AddCommand: -statistics already defined Cmd_AddCommand: setreturnmenu already defined Cmd_AddCommand: gotoreturnmenu already defined Cmd_AddCommand: getpatch already defined recursive error after: Couldn't load font delima-30
Message édité par len22 le 31-05-2003 à 11:40:16
--------------- Selliere est à l'économie, ce que LePen est à la politique
Marsh Posté le 30-05-2003 à 19:44:49
j'ai installé MOHAA + l'add-on "En formation". Lors de l'install, le jeu a installé de patch 1.1
Lorsque je lance le jeu, j'ai l'erreur suivante puis le lancement s'arrete :
recursive error after: Couldn't load font delima-30
C'est koi le pb au juste ??
Voici tt le log de lancement du jeu :
--- Common Initialization ---
Medal of Honor Spearhead 2.0 win-x86 Oct 24 2002
----- FS_Startup -----
Current search path:
E:\Medal of Honor/mainta
E:\Medal of Honor\mainta\pak2.pk3 (767 files)
E:\Medal of Honor/main
E:\Medal of Honor\main\Pak6Fr.pk3 (602 files)
E:\Medal of Honor\main\pak6.pk3 (104 files)
E:\Medal of Honor\main\Pak5.pk3 (259 files)
E:\Medal of Honor\main\Pak4.pk3 (593 files)
E:\Medal of Honor\main\Pak3.pk3 (669 files)
E:\Medal of Honor\main\Pak2.pk3 (4722 files)
E:\Medal of Honor\main\Pak1.pk3 (396 files)
E:\Medal of Honor\main\Pak0.pk3 (11174 files)
----------------------
19286 files in pk3 files
execing default.cfg
couldn't exec buildver.cfg
execing menu.cfg
execing newconfig.cfg
execing localize.cfg
Config: unnamedsoldier.cfg
couldn't exec configs/unnamedsoldier.cfg
execing newconfig.cfg
couldn't exec localized.cfg
execing autoexec.cfg
Unknown command "fov"
couldn't exec custom.cfg
...detecting CPU, found AMD w/ 3DNow!
------- Input Initialization -------
Initializing DirectInput...
Couldn't set DI coop level
Falling back to Win32 mouse support...
------- Input Initialization Complete ------- 111
You are now setup for medium mode.
----- Client Initialization -----
Called FadeSound with: 0.000000
----- Initializing Renderer ----
----- R_Init -----
Initializing OpenGL subsystem
...initializing QGL
...calling LoadLibrary( 'C:\WINNT\System32\opengl32.dll' ): succeeded
...setting mode 3: 640 480 FS
...using colorsbits of 16
...calling CDS: ok
...registered window class
...created window@0,0 (640x480)
Initializing OpenGL driver
...getting DC: succeeded
...GLW_ChoosePFD( 16, 24, 0 )
...55 PFDs found
...hardware acceleration found
...PIXELFORMAT 5 selected
...creating GL context: succeeded
...making context current: succeeded
Initializing OpenGL extensions
...using GL_EXT_texture_compression_s3tc
...using GL_ARB_texture_compression
...using GL_EXT_texture_env_add
...using WGL_EXT_swap_control
...using GL_ARB_multitexture
...ignoring GL_EXT_texture_env_combine
...using GL_EXT_compiled_vertex_array
...WGL_3DFX_gamma_control not found
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce2 MX/AGP/3DNOW!
GL_VERSION: 1.4.0
GL_EXTENSIONS: GL_ARB_imaging
GL_EXTENSIONS: GL_ARB_multitexture
GL_EXTENSIONS: GL_ARB_point_parameters
GL_EXTENSIONS: GL_ARB_texture_compression
GL_EXTENSIONS: GL_ARB_texture_cube_map
GL_EXTENSIONS: GL_ARB_texture_env_add
GL_EXTENSIONS: GL_ARB_texture_env_combine
GL_EXTENSIONS: GL_ARB_texture_env_dot3
GL_EXTENSIONS: GL_ARB_texture_mirrored_repeat
GL_EXTENSIONS: GL_ARB_transpose_matrix
GL_EXTENSIONS: GL_ARB_vertex_program
GL_EXTENSIONS: GL_ARB_window_pos
GL_EXTENSIONS: GL_S3_s3tc
GL_EXTENSIONS: GL_EXT_abgr
GL_EXTENSIONS: GL_EXT_bgra
GL_EXTENSIONS: GL_EXT_blend_color
GL_EXTENSIONS: GL_EXT_blend_minmax
GL_EXTENSIONS: GL_EXT_blend_subtract
GL_EXTENSIONS: GL_EXT_clip_volume_hint
GL_EXTENSIONS: GL_EXT_compiled_vertex_array
GL_EXTENSIONS: GL_EXT_draw_range_elements
GL_EXTENSIONS: GL_EXT_fog_coord
GL_EXTENSIONS: GL_EXT_multi_draw_arrays
GL_EXTENSIONS: GL_EXT_packed_pixels
GL_EXTENSIONS: GL_EXT_paletted_texture
GL_EXTENSIONS: GL_EXT_point_parameters
GL_EXTENSIONS: GL_EXT_rescale_normal
GL_EXTENSIONS: GL_EXT_secondary_color
GL_EXTENSIONS: GL_EXT_separate_specular_color
GL_EXTENSIONS: GL_EXT_shared_texture_palette
GL_EXTENSIONS: GL_EXT_stencil_wrap
GL_EXTENSIONS: GL_EXT_texture_compression_s3tc
GL_EXTENSIONS: GL_EXT_texture_cube_map
GL_EXTENSIONS: GL_EXT_texture_edge_clamp
GL_EXTENSIONS: GL_EXT_texture_env_add
GL_EXTENSIONS: GL_EXT_texture_env_combine
GL_EXTENSIONS: GL_EXT_texture_env_dot3
GL_EXTENSIONS: GL_EXT_texture_filter_anisotropic
GL_EXTENSIONS: GL_EXT_texture_lod
GL_EXTENSIONS: GL_EXT_texture_lod_bias
GL_EXTENSIONS: GL_EXT_texture_object
GL_EXTENSIONS: GL_EXT_vertex_array
GL_EXTENSIONS: GL_EXT_vertex_weighting
GL_EXTENSIONS: GL_IBM_texture_mirrored_repeat
GL_EXTENSIONS: GL_KTX_buffer_region
GL_EXTENSIONS: GL_NV_blend_square
GL_EXTENSIONS: GL_NV_fence
GL_EXTENSIONS: GL_NV_fog_distance
GL_EXTENSIONS: GL_NV_light_max_exponent
GL_EXTENSIONS: GL_NV_packed_depth_stencil
GL_EXTENSIONS: GL_NV_pixel_data_range
GL_EXTENSIONS: GL_NV_point_sprite
GL_EXTENSIONS: GL_NV_register_combiners
GL_EXTENSIONS: GL_NV_texgen_reflection
GL_EXTENSIONS: GL_NV_texture_env_combine4
GL_EXTENSIONS: GL_NV_texture_rectangle
GL_EXTENSIONS: GL_NV_vertex_array_range
GL_EXTENSIONS: GL_NV_vertex_array_range2
GL_EXTENSIONS: GL_NV_vertex_program
GL_EXTENSIONS: GL_NV_vertex_program1_1
GL_EXTENSIONS: GL_SGIS_generate_mipmap
GL_EXTENSIONS: GL_SGIS_multitexture
GL_EXTENSIONS: GL_SGIS_texture_lod
GL_EXTENSIONS: GL_WIN_swap_hint
GL_EXTENSIONS: WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2
PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)
MODE: 3, 640 x 480 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 2
picmip_models: 2
picmip_sky: 2
texture bits: 16
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
Initializing Shaders
Setting up Shaders
----- finished R_Init -----
------- profiling DrawBackground methods -------
glDrawPixels w/ BGR: 10852 clocks
glDrawPixels w/ RGB: 7190 clocks
glTexSubImage2D w/ BGR: 2619974 clocks
glTexSubImage2D w/ RGB: 2523808 clocks
DrawBackground: using glDrawPixels with RGB data
-------------------------------
Winsock Initialized
Opening IP socket: localhost:12203
Hostname: home-9imyu24a5y
IP: 127.0.0.1
------- Sound Initialization (full) -------
Sound opened using Direct Sound
'Miles Fast 2D Positional Audio' provider opened.
Loading global/sound0.txt
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
----- Sound Info -----
driver - Miles Fast 2D Positional Audio
speaker setup - 2 speakers
reverb - OFF
samplebits - 16
speed - 22050
----------------------
------- Sound Initialization Complete ------- 870 ms
Setting up Shaders
Loading inventory...
********************
ERROR: Couldn't load font delima-30
********************
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
------- S_StopAllSounds (stop music) -------
------- S_StopAllSounds Complete-------
Called FadeSound with: 0.000000
Setting up Shaders
Loading inventory...
Cmd_AddCommand: pushmenu already defined
Cmd_AddCommand: pushmenu_sp already defined
Cmd_AddCommand: pushmenu_dm already defined
Cmd_AddCommand: forcemenu already defined
Cmd_AddCommand: popmenu already defined
Cmd_AddCommand: showmenu already defined
Cmd_AddCommand: hidemenu already defined
Cmd_AddCommand: widgetcommand already defined
Cmd_AddCommand: globalwidgetcommand already defined
Cmd_AddCommand: listmenus already defined
Cmd_AddCommand: togglemenu already defined
Cmd_AddCommand: loadmenu already defined
Cmd_AddCommand: maplist already defined
Cmd_AddCommand: dmmapselect already defined
Cmd_AddCommand: ui_startdmmap already defined
Cmd_AddCommand: viewspawnlist already defined
Cmd_AddCommand: cvarspawnlist already defined
Cmd_AddCommand: lod_spawnlist already defined
Cmd_AddCommand: soundpicker already defined
Cmd_AddCommand: notepad already defined
Cmd_AddCommand: editscript already defined
Cmd_AddCommand: editshader already defined
Cmd_AddCommand: editspecificshader already defined
Cmd_AddCommand: inv_restart already defined
Cmd_AddCommand: ui_showmouse already defined
Cmd_AddCommand: ui_hidemouse already defined
Cmd_AddCommand: ui_saveconsolepos already defined
Cmd_AddCommand: ui_loadconsolepos already defined
Cmd_AddCommand: ui_testlist already defined
Cmd_AddCommand: clear already defined
Cmd_AddCommand: ui_hud already defined
Cmd_AddCommand: ui_resetcvars already defined
Cmd_AddCommand: ui_checkrestart already defined
Cmd_AddCommand: centerprint already defined
Cmd_AddCommand: locationprint already defined
Cmd_AddCommand: ui_addhud already defined
Cmd_AddCommand: ui_removehud already defined
Cmd_AddCommand: startserver already defined
Cmd_AddCommand: finishloadingscreen already defined
Cmd_AddCommand: playermodel already defined
Cmd_AddCommand: ui_applyplayermodel already defined
Cmd_AddCommand: ui_getplayermodel already defined
Cmd_AddCommand: +statistics already defined
Cmd_AddCommand: -statistics already defined
Cmd_AddCommand: setreturnmenu already defined
Cmd_AddCommand: gotoreturnmenu already defined
Cmd_AddCommand: getpatch already defined
recursive error after: Couldn't load font delima-30
Message édité par len22 le 31-05-2003 à 11:40:16
---------------
Selliere est à l'économie, ce que LePen est à la politique