-=KREED / No RTC pictures Inside =- - PC - Jeux Video
Marsh Posté le 08-01-2003 à 13:12:19
Je ne dirais pas ca, je dirais fo voir, car finallement ce n'est qu'une preview
Trailers :
http://www.3dgamers.com/dl/games/k [...] 1.exe.html
Je l'ai po encore charger moi..
Marsh Posté le 08-01-2003 à 13:14:47
Schimz a écrit : c'est carrement pas trés beau |
j'allais le dire
sinon ya les nouveaux screens d'Unreal II, ils en jettent vraiment
Marsh Posté le 08-01-2003 à 12:52:55
KREED le Jeu de BURUT (Russie) Soit disant le tueur de DOOM III au niveau moteur Graphique, textures, etc...
A suivre de près.
Developer: BURUT CT
Category: 3d FPS
Plot of the Game
Spaceship "Aspero" with one of Legionnaires aboard during transient skirmish found itself in a "black hole" in Cosmos. "Black hole" is the place there breaks all technical equipment. After inquiry from the main computer navigator of "Aspero" elucidated that in this place recently disappeared other Terran spacecraft, it was heavy cruiser of Hegemony. And also he received information about extraterrestrial signals SOS, which have sending from this region during all history of space flights. Not only earth civilization has suffering from this damned place.
Player will meet with representatives of different civilizations, which were also prisoners of this cosmic trap, to help alive members of crew of "Aspero" to get out from here, to meet with other people, with soldiers of Hegemony, which found them in "black hole" for a such long time, that some of them practically lost their human appearance and health minding:
In the end of game Legionnaire must collide with those civilization, which is guilty in creation of this space prison and learn their nature, to understand what was the reason for creation of this "black hole".
Key Features
Various game design including interiors of tens spaceships both past and modern. Spaceships of Terran Hegemony, common commercial ships, spacecrafts created by alien lifeforms
An atmosphere of descent team battles in a far future. Synchronous operation of different classes such as: grunts, snipers, flame-thrower soldiers, pioneer teams, medics
Abundance of various enemies: not only known human types, but also terrifying and dangerous representatives of extraterrestrial civilizations. Various types of insects and psi-forms of life
Missions include not only individual sallies but also team skirmishes
Advanced algorithm of artificial intellect of enemies and extraterrestrial beings and their behavior is brought maximum close to reality thanks to prototyping such feelings as sight, ear and smell
A lot of unique types of weapons that are completely different in appearance
Different modes of shooting which influence on such characteristics as accuracy, distance, rate-of-fire etc.
Realistic physical model, describing interaction of material objects, calculation of collisions and ricochets
Particle systems that generate fire, smoke, steam, atmosphere effects, volumetric and layered fog
Realistic projection of shadows from dynamic light sources, which are cast on every element of geometry, including models of characters and weapons
Highly detailed models of characters: up to 4000 polygons per model
Accurate skeleton animation (up to 120 bones per model) of parts of body including animation of mimic
Various modes of multiplayer: Deathmatch, Capture the Flag, Assault.
Target Audience: FPS and 3d action fans
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-= Fight =-